Yoshi's Crafted World Gamefaqs

Yoshi's Crafted World is a title in the Yoshi franchise, the sixth main platform game starring Yoshi, and the follow-up to the Wii U title Yoshi's Woolly World, released for the Nintendo Switch on March 29, 2019. It was developed by Good-Feel, the developer behind Yoshi's Woolly World and its Nintendo 3DS port Poochy & Yoshi's Woolly World. Feb 18, 2019  However, those inputs were married to some truly inventive platforming. Yoshi’s Crafted World, on the other hand, simplifies its mechanics in favour of-thus far-platforming that's pretty basic.

Yoshi Crafted World Gamefaqs

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Yoshi S Crafted World Gamefaqs

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/YoshisCraftedWorld

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You received Smiley-Flowers based on your score, and I’m of two minds about these levels. These broke up the monotony of the side-scroller game, but I did find myself preferring the platforming levels compared to these.Some of these vehicles you can control using a – say it with me – simple control scheme (walk to one end of the plane or the other to make it go up or down, for example) and some you cannot control at all. Yoshi's crafted world kamek. There were trains, plains, and even a Mario Kart inspired race track.

Yoshi's Crafted World Gamefaqs 1

  • Annoying Video-Game Helper: When you touch a checkpoint, all on-screen enemies are turned into hearts. While this can be useful for dealing with more troublesome enemies as well as keeping your heart meter topped up for the 20/20 heart bonus at the end, this also often causes you to lose a few sources of eggs.
  • Author's Saving Throw: The game finally gives you a proper Kamek battle as a Bonus Boss. And it's challenging.
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  • Awesome Music: Hidden Hills' theme, a calm, funky tune that sounds like it came straight out of Silly Science. Much better for helping one keep their hair in during the bonus levels they're on.
  • Best Boss Ever: Kamek is one of the most well-liked bosses in the entire franchise for finally giving this character the fight he deserves. The first three phases are harder versions of the Tin-Can Condor, Gator Train, and Bowser fights, but the last phase is entirely new. For the second and last time in the whole game, you get to use Go-Go Yoshi (which you've only used in one other level) and defeat Kamek once and for all.
  • Breather Boss: Mr. Geary is a complete joke. His 'battle' consists of throwing a few eggs at big yellow tape spots, and that's it. He doesn't even do anything weird with flunkies or the arena. Sure, the tape can be a bit tricky to hit considering the rolling patterns of the thing, but once you have that, he's toast.
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  • Contested Sequel: Crafted World is contested compared to Woolly World. The music is agreed to not be as good as previous Yoshi games and the souvenir hunting can feel a bit repetitive for those who are trying to get 100% Completion. Those who can get past those two elements generally think it's an Even Better Sequel, since the stages are larger, more exploratory and creative in terms of settings.
  • Demonic Spiders:
    • 'Be Afraid of the Dark's resident Ax-Crazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over.
    • In 'Skulking Around', there are thimble enemies that spawn if you walk into a search light. Not only are they extremely fast and can chase you from off screen, they are completely invincible and can't be stalled. Walking into spotlights will certainly cost you a few hearts, but some collectibles are directly in the pass of the spotlights.
  • Game-Breaker:
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    • Flutter-jumping can retain your height infinitely, so as long as there isn't a ceiling in the way you can jump off enemies or ledges and float over most, if not the entirety, of the level.
    • Mellow Mode's flutter jumping is much worse. In Woolly World, you had to wait until you got to the bottom of the arc to float again. Here, you don't. Meaning? With the right timing of one's button presses, you can goddamn FLY. Of course, this is the advertised purpose of Mellow Mode - making the game a bit easier.
    • Licking eggs after throwing them allows the player to get colored eggs incredibly easily. Red eggs, which give 3 hearts on defeating an enemy with them, can top off your health for the 20/20 bonus, while teal eggs can alleviate any problem with low ammo count by giving you 3 eggs for taking out an enemy.
  • Memetic Mutation: Just minutes after the Story Trailer came out, similarly to Mario Tennis Aces, the Sundream Stone drew comparisons to the Infinity Gauntlet and people already compared it to Avengers: Infinity War since it has five colored jewels. On that note, some have joked about how Baby Bowser and Kamek wanting to obtain all five jewels for their own purposes was their 'endgame'.
  • Nightmare Fuel: 'Be Afraid of the Dark' is a terrifying level in a cutesy, charming game. The level's primary enemies are invincibleMonster Clown ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, make a horrific screeching sound when doing so, and one moment has them appearen massewhen you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the text boxes are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's red paint on the walls as a stand-in for blood. Have fun sleeping tonight.
  • Sweet Dreams Fuel: As always from a Yoshi game, almost the entire game is this due to how people think children could make wonderfully adorable dioramas for this game.
  • Suspiciously Similar Jingle: The jingle that plays when getting a Rare costume in the capsule machine sounds a lot like the 'item get' jingle from The Legend of Zelda.
  • That One Level: Pretty much every level in 'Shadowville' consists of Yoshi being chased by invincible, unstoppable enemies. While rushing through the level still isn't too difficult, trying to take the time to get all of the Smiley Flowers and Red Coins while keeping your health can be a major pain. It doesn't help that one of these levels is Nightmare Fuel.
  • That One Sidequest: Tin-Can Condor's time attack is surprisingly difficult for the first boss of the game. All the boss time attacks require you to use your know-how to skip certain stages of the fight. For Tin-Can Condor, you have to grab the magnet from the Little Mousers, jump on the head of one of the Little Mousers before they run away in fear, use that jump to gain extra height, and throw the magnet with good timing while the Condor zooms past overhead. The timing window is small, and you have to do this during both zoom-past attacks in order to make the time.
  • Visual Effects of Awesome: EVERYTHING is so beautiful, the entire set is meant to look like kids created a diorama and it pretty much shows how crafty the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.

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